Osmosis devlog - Oct 25th - Simple Prototype


Simple Prototype

Currently, the prototype version of the game contains several of the basic elements needed to create the gameplay loop. We have player who can walk, sprint, jump and slide. Additionally, there is an enemy inside the room with hitpoints which the player can lower and kill. The room has collision for the player and serves as a simple test area to try out new features.  Code snippet for player movement We now have sprites to represent the important characters inside the room, with the main character sprite being given a movement animation cycle that changes if they run, walk, slide or jump. Main character sprite, in running animation

NPC sprite

Player in front of NPC

We implemented code for NPC dialogue that can react to player acts, such as defeating the enemy in the map.  This formula will serve as  a template for future NPC interaction in general.  Additionally, we also have implemented code allowing for a player to pick up a piece of equipment, and have that equipment attach to the character model.

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